﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using JigLibX.Collision;

namespace DARE
{
    public class CCollisionPredicateAll : CollisionSkinPredicate1
    {
        public override bool ConsiderSkin(CollisionSkin skin0)
        {
            if (skin0.Owner != null)
                return true;
            return false;
        }
    }

    // CollisionPredicate to not collide with some nodes !
}
